Rise Shine Game
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From start to finish, Rise & Shine references other popular video game series, especially The Legend of Zelda, Super Mario Bros., and Gears of War. A character named Blink gives 10-year-old Rise a talking gun called Shine at the beginning of the game before being killed by a bulky Gears-like space marine. Rise is told to seek out the king of Gamearth, which is seemingly the planet of knockoff characters.
Disclosures: This game is developed by Super Awesome Hyper Dimensional Mega Team and published by Adult Swim Games. It is currently available on PlayStation 4, Xbox One, PC and Switch. This copy of the game was obtained via publisher and reviewed on the Switch. Approximately four hours of play were devoted to the single-player mode, and the game was completed. There are no multiplayer modes.
Parents: According to the ESRB, this game is rated Mature and contains Violence, Blood and Gore and Language. Despite the cartoonish visual style, this is an extremely violent game, with characters constantly being blown to bloody pieces.
Guests can play the Rise & Shine game by swiping their card and selecting one of ten sun symbols that appear on the game screen. Depending on their choice, guests will receive between 10-1,000 entries into the Grand Prize Drawings. Guests can play once every 24 hours with no casino play required.
Relentless battles and merciless enemies await as you control a kid named Rise who finds himself fighting for Gamearth, the home of all classic video game characters. When a chance encounter places a legendary weapon in his hands, Rise must fight through the invading Space Grunt army to reach the only thing that can save his world.
Bringing together a mix of skilled individuals has always been a good way to produce something great! Avengers and Justice League are some popular choices most people will know of. Then in the music industry they are often referred to as "Super Groups" such as HELLYEAH. But what about the teams that produce games? There are some great games out there, and many by independent developers like Worms by Team 17. But what would we call a team put together from members from other, previously popular independent groups.Well here we have Super Mega Team! Based in Japan, this team was put together by bringing individuals from other independent companies that worked on some popular products. The main two that started the group are the artists of games like Plants Vs Zombies, Worms and Scourge Project.Enrique Corts and Mar Hernandez are the artists I am talking about. They worked together at Team 17 and Tragnarion Studios. They also had a hand in the Relentless Software making EyeToy and Buzz! games for Sony Entertainment. As far as the other members go, they recruited programmer Julio, an old co-worker at Tragnarion Studios. The other member recruited is Adrian, which they met three years ago from a separate studio they were not affiliated with.Julio was the Q.A. Lead at Tragnarion Studios and had the skill set to be a programmer. Unfortunately, Tragnarion never gave him the opportunity, so he took the offer from Corts and Hernandez to join Super Mega Team. Adrian worked at a Spanish mobile game company and knew Unity 3D rather well. Adrian helped make the transition from Cocos2D engine so that they could create Rise & Shine on the Unity 3D engine.
This teams jump to console and PC is thanks to a partnership with Adult Swim Games which took interest in their team due to their development of the game Rise & Shine. The game project was started about three years ago and it is just about completed. It is expected to release on Xbox One and PC via Steam in January 2017.Rise & Shine was created to be a "love letter" to the past games that we all know and loved. The story is expected to fun and unpredictable, but won't be one that will get you emotional. It is simply a 2D sidscroller that will bring some fresh gameplay elements in a strategic shooter style game.
Rise is a kid living on Gamearth, the world where all the classic video game characters live. Suddenly, the planet gets invaded by the Space Grunts. Rise is accidentally given Shine, a legendary gun that is said to save Gamearth in tough times like this, and so together they have to survive the war.
Will Rise & Shine be your Debut game?"No, First came Pro Zombie Soccer (Game of the Week and one of the Best Games of the Year 2010 on the App Store) and then later Supermagical (also Game of the Week and among the Best Games of 2012 on the App Store). Both projects were made for mobile platforms and both projects are 2D, story-based arcade games with a cartoon-style look, which are also some of the ingredients for Rise & Shine."
What do you mean you don't like where mobile game development is heading?"When we saw a lot of companies spending far more money in marketing than on the game itself, then we thought that wasn't for us. Plus we are hardcore gamers at heart and wanted to make the jump to consoles and PC, where we felt we should be."
That must of been when you decided to create Super Mega Team. How did your team end up coming together?"The whole team was working at the same company and then the first iPhone was announced. We saw the potential of the new market and we noticed just how cheap making games was again, compared to the huge investments you needed up to that point. It was like being back in the eighties and sitting in the bedroom coding again. So, we made our first game, Pro Zombie Soccer, in our free time and it sold well enough to leave our '9 to 5' jobs and focus on our own team full time."
How did you get the partnership with Adult Swim Games?"Adult Swim Games are always on the look for new indie games. We started a development thread at TIG source forums with some Rise & Shine gifs as soon as we had a playable demo and Steve Gee, indie game hunter for Adult Swim Games is always there lurking. He contacted us with interest to try our demo and we got signed!"
Rise and Shine has been developed by Super Mega Team and is published under the banner of Adult Swim Games. This game was released 13th January, 2017. You can also download Far Cry Primal.
Rise and Shine is a game which has combined arcade shooter and puzzle platformers in order to create a combination of viscera and strategy. You need to to solve the puzzles which will redefine what bullets can do. There are many intricate mazes where you need to discover new paths. The game is not as easy as it looks like plus the model depicted in the game is though very cute but she is very dangerous. There are hordes of unseen traps which you have to tackle with. Each of the levels in this game is a piece of art with hand drawn illustrations. You can also download RIVE Challenges and Battle Arenas.
Like the setting, the game play is a mixed bag. For a shooter with a high difficulty level, the controls need to be flawless. I never got to the comfort level with the controls where it felt like a true 1:1 of fingers to screen. The jumping felt off, and sometimes the input dropped on platforming sections. Another feature is the dash, which has odd restrictions placed on it. The dash had a cool down that was just long enough that it killed momentum. Also missing was any kid of mid air dash or jump moves. Without any kind of vertical movement aside from a double jump, the game felt very grounded. The shooting mechanics were fine. By the end, I was comfortable in the more challenging areas. The lob mechanics were tough. Some of the moments with the grenade lob were closer to lucky shots than my skill with the game. In a game like R&S, I want to feel like my skill level is the reason for progress, not trial and error.
Difficulty is a staple in this new generation of 2D games, and this one does not disappoint. They put you into the fire at the very beginning and never let up. I was never stuck in one spot for too long, and aside from fighting the controls, I never thought the challenge was unfair. The checkpoint systems are forgiving and never force you to retread too much before getting to the previous death spot. Another feature essential for die-a-ton game is a quick reload after death. R&S is snappy after death and got you back into the fight with barely a break. My only issue was that the gun settings would not reset after each death. If I tried a weapon combo, unsuccessfully, and died, then that weapon combo would stay as my current setting for the next run. Rushing into the battle again, I would forget I had the wrong weapon combo and took another death, before I remembered to change it for the third time. Not a huge issue, but in a game that wants you to churn out run after run, every time that I had to break focus took me out of the experience.
Rise & Shines truly is at its best when the screen, and the world, opens up. When the scale increases to give Rise the ability to run through the entire screen, it lets all of the best parts of the game, the level design and mechanics, sing in harmony. A perfect in-game example, while not revealing too much in spoilers, is a set piece where you have to re-energize a stopped heart. With enemies crawling out from every corner of the screen, Rise has to dodge projectiles while using different ammo types to get to the end goal of a beating heart. With more of the screen opened up to run around in, I felt more comfortable with the dodging and jumping play style given to me. The enemy design is so strong, that even when the characters were smaller, I was able to distinguish what type of enemy they were quickly enough to use the appropriate strategy for combat. To top it off, there is a beautiful background to fight in front of. With more room to breath in-game, the imperfections of the controls smooth out, and it feels like the vision of the game is fully realized. 2b1af7f3a8