Sometimes we need to open old Blend files and if the textures are not packed and we moved the textures from their original location, we may find out that our scene will display in pink when we try to render it.
Pink surfaces means that Blender could not find the texture file. In most cases, you can go to file -> external data -> find missing files and browse for the location to retrieve them. Blender will search the folder you select and its sub-folders to find the missing textures by file name.
Another time this happens is when you exeed the number of supported image textures in a material node tree. This is different for different platforms, for instance, on Windows you can have 24 image textures in a material, but on Mac OS the supported number of textures in a material in Blender is 8.
We see the filename, and we see where the textures used to be. This might be useful if you at some point moved your texture library to a different location. Then you at least know where they moved from.
There are advantages and disadvantages to both types of paths. We should use a relative file path when we have a project with all the files associated with it contained in one folder. One or more blend files and sub-folders for our textures, hdri maps, and rendered images could act as a self-contained project.
We started with blenders pink textures and ended up with a complete system. Having a good structure for your assets is simply good practice, and it helps to avoid more problems than just textures not sourcing correctly.
Issues such as pink textures (such as your Pip-Boy) or having graphical issues within the Atomic Shop are typically related to having made modifications to your Fallout 76 configuration (.ini) files. To rectify this issue, we recommend restoring these files to their original state.
The first game I decided to play after building a new gaming PC was Fallout: New Vegas. Unfortunately, I installed both Steam and New Vegas before I finished tweaking my video drivers which resulted in some very bizarre purple/pink textures or shaders. As you can see from the picture above, poor Doc Mitchell was the first victim.
I fixed it by uninstalling New Vegas and Steam (I could have probably just uninstalled the game, but I wanted to be 100% certain), getting all my video drivers and settings properly tweaked (including the newest version of DirectX), and reinstalling. When I started the back game back up, not only were the textures and shaders correct, but I had also fixed an occasional crasher I got when the New Vegas launcher started up (which I believe had to do with the detection of DirectX).
I am really new to Blender, and by the title I mean that when importing/creating a new texture, blender always says that there are missing textures, I have succeeded in painting/importing textures on this same file before, but now it's not working anymore. I have tried the report and find missing files feature, but that does nothing. Any help would be appreciated.
Select your object and go to the shader editor, add an image texture by pressing shift>A and then connect the image texture node into the base color. In the image texture node press open and select your file or just open the dropdown menu and select the file from there. Now go to the texture paint workspace and check. It will not be pink.
When you press space to start typing, an image shows up under your character and under some other objects in the game. When I press space, instead of seeing those images, I get a big purple box. I believe this is because of broken or missing textures. I added two pictures below, the first showing what it is supposed to look like and the second is my screenshot.
I tried that. If I launch the game in fullscreen, I can hear the audio for the game menu, but the entire screen is solid black. If I start it in windowed, it does the same except the entire screen is the same pink/purple color that is in my screenshot. Had to close the game both times through task manager.
Could it be the OS? It says XP is supported and other than those textures not being displayed, the game runs fine. I was thinking maybe it has something to do with Windows XP only supporting up to DirectX 9.0C, but again, they say XP is supported, so I don't know.
So, upgrading to at least Windows 7 might be a good idea, but I can't promise that newer GPU drivers and DX version could help.VRAM is not an issue, this isn't Fallout 4, look at those textures, they don't need much. :D
So, there shouldn't be a problem, except for DirectX.The API could be compatible to DirectX 9, but maybe not on all feature levels, which would cause the pink mess.Only the devs could answer you that.
3. The North American box art for Kirby's Dream Land features a white Kirby because Nintendo of America had only seen Kirby on the monochrome screen of the Gameboy, however, the Japanese box art features the pink Kirby we see today. 2b1af7f3a8